#include "gui/objects/locations/GUIRestaurant.h"

namespace gui {

GUIRestaurant::GUIRestaurant(GUIObjectDrawer* drawer, MapLocation* mapLocation) :
	GUIMapLocation(drawer, mapLocation, "res/img/restaurant.bmp") {
//	this->setTexture("res/img/restaurant.bmp", true);
}

GUIRestaurant::~GUIRestaurant() {

}

}
